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360 Replays Introduces New Broadcast Replay Package for Sports Arenas
Winnipeg, MB -- April 12, 2006

“What we have developed is essentially what will be expected by hockey viewers of the so-called ‘Nintendo Generation’,” says James Chambers, co-founder of the project. “The package we’ve put together allows replay artists the ability to spin around any subject in the field of view, at any point in time.”

“What makes the project unique is that the replay artists have the ability to do this after the play,” added Michael Brown, another of the company’s co-founders. “Camera angles do not have to be chosen in advance. All camera angles are saved and can be viewed from up to 72 synchronized views when the action is complete. Nothing is missed.”

The system operates on a “play-and-process” concept, meaning that as soon as the play is complete, the replay operator can scrub time and dimension to come up with the best angle and send the replay to broadcast, or to the video review judge. The entire process can be completed in less than 30 seconds, ideal for broadcast, goal review, training or many other applications.


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